Many developers that want to expand their activities plan publishing games on the Asian market - there they mostly consider three countries that seem to be the most relevant areas for expansion, namely Japan, China and Korea. However, to reach the target players on those markets, one should know the preferences of players, the infrastructure and the possible risks. A thorough research is a must, however, another way is using the experience of companies that already started their activities in the same area.
Productivity is the key to a well performing company, whether small or big, and the core of it are its employees. In order to be productive they have to achieve results, then get more and more of them, each with better quality than the previous one. Here are some tips on how to do that.
Projects are characterized by uncertainty resulting primarily from the innovative nature of the implemented projects. In the case of uncertainty associated with the use of making games is very quickly changing technology, which makes it difficult for the implementation of projects with a long life cycle. In addition, these projects are subject to a change of design structures, besides synergy phenomena has a high risk of failure.